Last week Google flexed its augmented tech muscles with the dramatic sky-diving demonstration of Project Glass at Google I/O 2012 Attendees were given the option of ordering a pair of the glasses for
$1,500, so that developers could take them away and come up with
inventive and creative uses for them. With the hype surrounding the
glasses you’d be forgiven for thinking that they were the only wearable
computing coming to the market. But they’re not, as plenty more are
working their way to an online retailer near you soon.
And with these new types of products—these computers we can
wear—we’ll be entering another phase of our digital journey, a phase
where the tech goes from being something noticeable, and in some cases
cumbersome, to something which will slip quietly into the background,
integrated into our clothes and the objects that surround us. This is
the world of ubiquitous computing and wearable technology. It’s a world
that’s been explored in R&D labs across the world for some time, but
now it’s beginning to hit the consumer market where the real impact
will be felt.
The first consumer iterations of these products are coming our way
with tech like the Google glasses and, sure, they might be too expensive
and not look too great for the fashion conscious. But give it a few
years and they’ll become cheaper and sleeker, eventually evolving into
an AR contact lens.
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